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 ****(Anna Williams)****

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feng wei
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Join date : 2012-01-17

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PostSubject: ****(Anna Williams)****   ****(Anna Williams)**** EmptyFri Jan 20, 2012 12:13 pm

****(Anna Williams)**** AnnT6BR

Origin Ireland
Voiced By Lenne Hardt (T5), Debra Rogers (DbD)
Fighting Style Koppo (Bone Martial Arts), Assassination Arts based in Aikido
Age 18 (T1 and DbD)
20 (T2)
20(phys)/39(chron) (T3)
22(phys)/41 (chron) (T4 and T5/T5:DR)
23(phys)/42 (chron) (T6)
Blood Type A
Height 163 cm/5'4"
Weight 49 kg/108 lbs
Occupation Student of Aikido. Member of G Corporation (T6)
Hobby Traveling (T2)
Planting false memories in Nina Williams (T3)
Likes Being naked, Express coffee, Jerry from "Tom & Jerry", traveling, vin rouge, chocolate, G-Corporation, Kazuya Mishima and Lee Chaolan
Dislikes


Introduction

Anna Williams was introduced in the original Tekken, and returned for all subsequent titles, except for Tekken 4. Her fighting style is dubbed assassination martial arts.
Anna's main story focus in the series is her rivalry with her older sister, Nina Williams, going as far as her following her in to the future via cryosleep. Details of what started this rivalry are slim though the spin-off game Death by Degrees starring Anna as one of the main antagonists, touches upon the subject. What is obvious throughout the series is that Anna is keen to bury the rivalry but Nina doesn't seem able to let go of the grudge. An example of this is Nina's Tekken 3 ending, Anna took to caring for her amnesiac sister only to be rejected when Nina regained her memories. Her attitude contrasts to that of her sister. Portrayed as a young flirtatious women in her twenties, considered something of a femme fatale.
Unusually Anna's appearance has changed very little over the course of the series, her default "player 1" outfit is always her trademark red Chinese dress.
See main article, Anna Williams/Outfits .
Games in order of appearance: Tekken, 1994. Tekken 2, 1996. Tekken 3, 1998. Tekken Tag Tournament 2000. Tekken 5, 2004. Death by Degrees, 2005. Tekken 6, 2007. Tekken Tag Tournament 2 2012.


Tekken 3

Gameplay
Anna's standing is roughly mid-tier. Her juggles aren't as damaging as most characters. Enhancements include a parry property on her Scarlet Windmill (FC f+2) attack, a launching property on her Scarlet Sweep (FC d/f+2) and the addition of a version of her Flip Kick (U/F+4) which could be performed from a standing position enhanced her abilities. Anna is given two ‘string’ attacks dubbed by Tekken players as ‘Jail Strings’ ((d/f+1,2_f+2),1,4,2). These forced the opponent to block continuously until the string terminated, at which point Anna could use ‘frame traps’ and ‘mix-ups’. Executioner (f,f+2) is also a useful technique that could prevent opponents from sidestepping, avoid high attacks, provide ‘frame advantage’ on block and also create ‘setups’ on hit. This is the first instalment in the series to feature specialized ground hitting attacks, such as Anna's new Twisted Mind (d+3+4) attack, which was useful okizeme technique. This version of Anna relies on fast pokes to chip away at the opponent and strong ‘mix-ups’ to confuse.
Story
Prologue
This section is empty. You can help by expanding it.
Ending (Unofficial Synopsis)
Japanese version: Anna and Nina are laying on chairs at the beach. Three men come up to them. Two of the men are dancing while one flexes his muscles. Nina pretends not to notice. One of them pulls Nina off of her chair by the arm, and he dances while holding Nina's arm while Anna dances with the other two men, enjoying the attention. Nina is disgusted, breaks free of the man's grasp and walks up behind Anna and pulls off the her bikini top. Anna is mortified as she covers her breasts. Nina walks away, takes her sunglasses off, and smiles.
American/European version: Anna and Nina are laying on chairs at the beach. Three men come up to them. Two of the men are dancing while one flexes his muscles. Nina pretends not to notice. Anna enjoys the attention of two of the men and they walk past Nina and the other man. The other man who was interested in nina goes running after them goes with them. Anna flicks her hair and smiles.
Trivia
Anna is Nina's sub-boss.
Nina is Anna's sub-boss.
In the Arcade version, the only way to play as Anna is to press "Start" while on Nina. Anna will have the same voice, moves, and pre-fight animations as Nina, but she will have her own win animation.
In the Playstation version, Anna is available after beating the game five times.
Her "zebra skin costume" becomes available after playing with Anna 25 times and then pressing start when selecting her.
Anna's bosses in the Tekken Force side are (in order of appearance) Yoshimitsu, Gun Jack, Nina Williams, and Heihachi Mishima.

****(Anna Williams)**** 180px-AnnaT3

Tekken 5

****(Anna Williams)**** 180px-AnnaT5

Gameplay
Anna stands at a middle tier position. Almost all of the effective techniques that she acquired during Tekken 3 and Tekken Tag are either removed or toned down, in some cases to the point of being completely ineffective. Her Scarlet Windmill (FC f+2) attack has its parry window greatly shortened, making it less useful for applying 'pressure'. Fatal Attack (u/f+1<3) no longer grants a free Blonde Bomb (f+1+2) after successful hits, reducing Anna's 'counter hit' offensive options. The Assassin's Dagger (qcf+1) elbow technique becomes useful as the newly introduced 'crush' system dictates that it can no longer interrupt crouching moves. Anna's ‘Jail Strings’ (d/f+1,2_f+2),1,4,2) is removed completely, leaving her with less 'mix-up' and 'pressure' opportunities. She is completely overshadowed by her sister, who not only avoided any tone downs but is also given some of the best ‘okizeme’ tools in the game. Many of the new attacks Anna gained fail to compensate for her deficits as they suffer from slow execution times, lack of safety, impractical hit levels or extreme linearity. However, there are a few attacks that were of benefit to Anna in this instalment: Hail Storm (u/f+1,3,3+4) when used in 'juggles' allows her to carry opponents to walls over long distances. Treading Water to Judgment Kick (f,f+3,4, b+3,CJM 3) is one of the most damaging wall combo techniques in the game and Treading Water to Hunting Swan (f,f+3,4,3,b+3:1+2) serves as a powerful 'tech-trap' and does even more damage against walls. Treading Water (f,f+3,4,3) acts as Anna's staple 'juggle ender’. Radiant Arch (d/f+1<2,3) is a launching kick tacked onto the end of her staple ‘poke’ attack, giving good opportunities for mind games and also acts as a useful 'launcher' against back turned opponents. Rising Palm (WS+2) although much slower than previous versions, is a safe, mid hitting attack with good range and a launch property. When combined with the restored launching property (this was removed in Tekken Tag) of her Scarlet Sweep (FC d/f+2), it becomes a powerful ‘mix-up’. Due to tone downs and her now limited move set, this version of Anna has to be played in a way that focused on ‘poking’ using Rouge Palms (d/f+1<2), and utilizing her damaging wall combos after launching opponents. In infinite stages (without walls) she can rely on the first hit of Treading Water (f,f+3) then Landslip (d/b+3) as a relaunching ‘tech-trap’ against opponents ‘tech-rolling’ left and right after juggles.
Tekken 5.1 pushes Anna even further down the lower ranks as she receives several negative modifications with few improvements to compensate. The worst of her negative modifications includes the change to her main ‘poking’ tool, Rouge Palms (d/f+1,2), which no longer gives ‘frame advantage’ in any situation(necessary for Anna to maintain momentum). Other pokes that suffer from a worse recovery include her Scarlet Palm Rush (1,2,1), Rising Kick Combo (d+1,N+4), Toe Kick Combo (d/b+2,N+4), and Hail Storm(u/f+1,3). The 5.1 system also changes the damage scaling of a 'ground hit' during wall combos from 100%(in 5.0) to 70%, making her Treading Water to Judgment Kick (f,f+3,4, b+3,CJM 3) wall combo do less damage as the final hit is a ground hit. One of her few 'tech crouch' moves, her Executioner (f,f+2) losses its 'tech crouch' property, leaving Anna with a limited number of viable options to counter high attacks. The few positive changes Anna receives from this version have questionable value; nearly worthless moves receive improvements in block recovery or a small increase in damage, and the 'tracking' of some of her moves was possibly improved.
Tekken 5: Dark Resurrection (the difference between versions A and B is almost negligible), several improvements to Anna's existing moves have greatly increased her potential. The recovery of her Rouge Palms (d/f+1,2), though decreased significantly in 5.1, is now almost as quick as it had been in 5.0, allowing it to again serve as a viable 'poking' tool. Her Step-in Upper (d/f+2) has gained the ability to launch crouching opponents, increasing its value as a ‘whiff punisher’ and also providing Anna with a guaranteed launch option after low parries. The first hit of Treading Water (f,f+3) now has better block recovery, making it a more viable long range launcher. Hail Storm (u/f+1<3,3+4) is now a ‘counter hit combo’ as well being a ‘launcher’ able to carry opponents to walls easily. The improved recovery of her Shin Kick to Spin Punch (d+4,1) allows greater versatility in Anna's juggles while the improved damages and range of Rouge Rush (d/f+3,1,4) provides her with an easy and reliable 'juggle ender'. Her new Pin Heel Stich (u/f+3+4) and Scarlet Rain (d/b+1) attacks can be used as 'anti-tech-roll juggle enders', and the latter combined with her now ground hitting Scarlet Windmill (FC f+2) and Scarlet Sweep (FC d/f+2) attacks, provides improved 'okizeme' opportunities. Bloody Scissors (d+1+2), with its new tracking properties, can also be used as an almost instant death ‘unblockable’, ‘tech-trap’ against unwary opponents. Although one of her greatest assets in 5.0 and 5.1, the damages of her Treading Water to Judgment Kick (f,f+3,4,b+3,CJM 3) wall combo was further reduced, enough improvements have been made to Anna in DR to solidify her overall standing. With these modifications Anna can be played similarly to her Tekken 5.0 incarnation but with greater variety, less reliance on wall damage, better okizeme, and more reliable juggles. Generally, the risks she must take in proportion to the rewards she receives have been balanced out, and this also applies to the majority of other characters in Dark Resurrection. Her tentative rank is upper-mid tier, but a group of Japanese players claim she and King are top tier characters, just below the three strongest characters: Devil Jin, Heihachi Mishima, and Kazuya Mishima. This claim has been widely criticized and debated among other American and European players, as many believe such a ranking overrates Anna and King. Further challenges to the Japanese players' claim come from a Korean player, Holeman, renowned for his excellent playing ability and thorough knowledge of all characters. He ranks Anna in the 'A tier', along with thirteen other characters. Heihachi Mishima, Kazuya Mishima, Nina Williams, Steve Fox, Bryan Fury, Craig Marduk, Lei Wulong, Marshall Law, Feng Wei, Lee Chaolan, Lili, Raven, and Paul Phoenix are the other thirteen characters. She and all of the other 'A tier' characters are just below Devil Jin, the only 'A+ tier' character. The rest of the characters, including King, are included in the 'B tier'.
Story
Prologue (In-Game Text)
Anna Williams. A woman who has always fought with her sister, Nina. Nina vanished a few years ago and Anna felt something was missing in her life. Then she got a call... from Nina. Anna met Nina a few days later and the moment Nina saw her sister, shots were fired. The ensuing battle lasted for days. In the end they decided to settle things in The King of Iron Fist Tournament 5. Anna screams, "That Bitch! This time, she's dead!"
Interludes (Unofficial Synopsis)
Stage 4: Lee Chaolan: Anna meets Lee Chaolan in the Moonlit Wilderness. Anna states that it is an honor to meet him, but Lee insists that the honor is really his. Anna then says that imagining his face writhing in pain gives her chills. If the player loses, Lee Chaolan will stand over Anna, asking where her attitude has gone. If the player wins, Anna will be sitting on Lee's back, slapping his buttocks several times and telling him to "squeal like the little piggy he is."
Stage 7: Nina Williams: Anna and Nina meet in the Secret Garden. Nina said that this is the last time she is going to see Anna. After winning, Nina tells Anna to finish her off, but Anna refuses, saying that she wasn't at all satisfied by this. Nina then yells: "YOU BITCH!" Anna enjoys Nina's fury, stating "That look is priceless."
Final Stage: Jinpachi Mishima: Anna walks through Final Stage 2. Jinpachi (in human form) walks up behind her and says, "I'm impressed that you've made it this far. I am Jinpachi Mishima. My goal... My goal is to destroy all existence!" Shortly after Jinpachi starts to speak, Anna turns around and notices him. After he finishes speaking, Jinpachi transforms into his "Devil" form.
Epilogue (In-Game Text)
After being inspired by their sibling rivalry, a movie director insists on casting them in an upcoming film. "With that witch?!" Despite her hatred for her sister, knows that this is a chance she can't pass up.
Ending (Unofficial Synopsis)
Anna and Nina are hired to take part in a movie. They fight on a castle's rooftop with swords. In the end, Nina is victorious, and Anna falls to the ground. The director complains that they aren't following the script. A few seconds later, Nina's armor begins to fall off. Nina tries to hold on to her armor as it falls off. Then, the camera shows Anna, who has risen off of the ground slightly, laughing.
Trivia
She's available after beating the game with any two different characters.
The bazooka wielded by Anna in the opening movie of Tekken 5 bares the dragon design featured on all of Anna's dresses.
Anna's sub-bosses are Lee Chaolan and Nina Williams.
She's Craig Marduk stage 4 sub-boss and Nina's stage 7 sub-boss.
One of Anna's customizations is to have her hair styled in the same manner as Ivy from the Soulcalibur series (another Namco fighting game).
In Dark Resurrection only, there is a minor shadow error. If Anna is customized to wear the short dress on her 1P outfit, the shadow of her default 1P dress remains.
The music in her and Nina's endings feature the first few notes of Raphael Sorel's theme from Soul Calibur III ("Endless Warfare")


Tekken 6

****(Anna Williams)**** 180px-AnnaT6

Gameplay
This section is empty. You can help by expanding it.
Tekken 6: Bloodline Rebellion This section is empty. You can help by expanding it.
Story
Prologue (In-Game Text)
After the humiliating defeat from her older sister and enemy, Nina Williams… Anna sought revenge. She didn’t want it to end this way. Nina though, has already gone into hiding. Hearing rumors that Nina Williams has joined forces with the new Mishima Zaibatsu, Anna Williams decided to join forces with G Corporation.
Ending (Unofficial Synopsis)
In a club where Nina and Anna are located, Anna goes first for billiards, chalking the nub of her cue up. Then, a thug (the purse-snatcher from Lei's ending) enters to the other table, ready to play billiards as well. He turns around as Anna bumps him behind her with her booty along with his (making a "boing" sound effect) accidentally, causing him to stumble, waving his arms around madly to stabilize himself. Anna slyly apologizes. As the thug turns around, Anna clubbed him accidentally with a cue stick, and covers her mouth, feigning a shocked expression. The thug grew furious at Anna, who isn't phased, and drew his knife. Nina struts up next to her sister and crosses her arms, both women stood in offensive. The thug tries to lunge his knife at Anna, but Anna grabbed the man and kneed him in the groin, leaving him open for Nina to launch him in the air with a kick, which gave Anna enough time to leap in the air and kick him. The thug lands onto his pool table. Nina "wows" her sister. Unexpectedly, Lee Chaolan gives them a thumbs-up for their performance, surprising Nina.
Trivia
Anna can be customized to look like a nurse and a witch.
Anna's bob cut is the shortest it has ever been.
In Tekken 6: BR, Anna can be customized to look vaguely like Shiina from Capcom's Gyakuten Kenji.
Anna's "Zebra Catsuit" outfit from Tekken 3 and Tekken Tag Tournament returns as an extra outfit ([1]).
The punk that Anna and Nina beat up in her ending is the same guy that Lei arrests in his own ending.
Anna's first two opponents in the "Arena" mode are Lars Alexandersson and Nina Williams.



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asuka kazama
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PostSubject: Re: ****(Anna Williams)****   ****(Anna Williams)**** EmptySat Mar 17, 2012 4:43 pm

Thenks feng wei
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ling xiaoyu
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PostSubject: Re: ****(Anna Williams)****   ****(Anna Williams)**** EmptyMon Mar 19, 2012 6:31 am

nice info feng
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